
Forza Motorsport 3 is a racing simulator video game by Turn 10 Studios. The game is due for release in October 27, 2009 for the Xbox 360. It is the sequel to Forza Motorsport 2 and the third installment in the Forza Motorsport series. The demo for the game was released to the Xbox Live Marketplace on September 24, 2009 as an Xbox Live Gold Member exclusive. It will be available to those with silver membership one week later.
Forza Motorsport 3 is a realistic racing simulator on the Xbox 360, the sequel to Forza Motorsport (Xbox) and Forza Motorsport 2 (Xbox 360). The game will include over 400 fully customizable cars from 50 manufacturers and over 100 tracks.[4] Every car in the game has been built with more than 10 times the amount of polygons as Forza Motorsport 2.

Dan Greenawalt unveiling Forza Motorsport 3 at E3 2009
Gameplay
New additions to the game include an in-car driving view, one button assisted driving, vehicle rollover, and for the first time in the series, trucks and SUVs, as well as the ability to paint race cars (the previous game in the series allowed only production and tuner cars to be painted). Also included will be the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 will be shipped on two discs, but can be played completely off the first; the second disc serves as the "installation disc," which will contain some additional cars and tracks.
A new single-player season mode will put the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events; no two calendars will be the same. Also, Turn 10 Studios have confirmed that Circuit de la Sarthe (which is used for the Le Mans 24 Hour Race) shall be included.[5]
In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community.
A new single-player season mode will put the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events; no two calendars will be the same. Also, Turn 10 Studios have confirmed that Circuit de la Sarthe (which is used for the Le Mans 24 Hour Race) shall be included.[5]
In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community.
In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community.
A new single-player season mode will put the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events; no two calendars will be the same. Also, Turn 10 Studios have confirmed that Circuit de la Sarthe (which is used for the Le Mans 24 Hour Race) shall be included.[5]
In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community.
At the E3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature (much like the "flashback" feature on Dirt 2), but did not say exactly what it did. It was later revealed at E3 2009 coverage conciel that the rewind feature will allow players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it can be done or time between rewinds.[6] It is one of the many assists that are optional.
During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there will be a "pressure" system in which the AI, depending on how the difficulty is set, will actually make mistakes when under pressure[7]. In addition to improvements to the A.I. and physics, the new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second.[8] The interview also revealed that there will be several scoreboards ranging from driver scoreboards to painting and tuner leaderboards. There will be a video editor feature available. Dan Greenawalt stated that Project Blackjack, the team that made an E3 trailer[9], used capture cards to make their videos. The video editor would grant players more possibilities. Players would also be able to create their own race rules.
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